Display Name = ""
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 11
Name = "EV011"

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    Empty([])

CommonEvent 12
Name = "EV012"

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    Empty([])

CommonEvent 13
Name = "EV013"

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    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])

CommonEvent 15
Name = "EV015"

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    Empty([])

CommonEvent 16
Name = "EV016"

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    PlayBGS(["RPG::BGS(@name=\"mon_hsean05_innerworks_a5\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Hyaa... Aaaaaaaah~~!!"])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["To shoot ten times in five minutes..."])
    ShowText(["You must have been really pent up."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Ugh, aahhhhhh~~!!"])
    CallCommonEvent([104])
    PlayBGS(["RPG::BGS(@name=\"\", @volume=100, @pitch=100)"])
    ControlSwitches([31, 31, 0])
    CallCommonEvent([105])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Okay, it's over... was that the 35th person?"])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([28, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Wait([120])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["On my side, it's 43 people."])
    ShowText(["They're hiding more seriously than I expected."])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Somehow, it's starting to become less fun..."])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    ControlSwitches([33, 33, 0])
    Wait([60])
    ShowTextAttributes(["lilith2_fc1", 4, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Well then, it's about time to end the fun."])
    ShowText(["Shall we take care of everything at once?"])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["lilith2_fc1", 5, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Sucking Technique, Wide Area Deployment... Activate!"])
    ShowAnimation([2, 1279, false])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith's magic circle spread across the entire Gold Port."])
    ShowText(["And then, it activated in a way that enveloped the entire town――"])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
    ControlSwitches([34, 34, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["Ah, aaaaaaaah...!!"])
    PlaySE(["RPG::SE(@name=\"Absorb2\", @pitch=100, @volume=80)"])
    ControlSwitches([35, 35, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["M-my body... aaaaaaaah..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Immediately, screams echoed from the surrounding area."])
    ShowText(["The bodies of the residents who were desperately hiding began to wither away before our eyes――"])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
    ControlSwitches([36, 36, 0])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The sucking technique extended throughout Gold Port."])
    ShowText(["Regardless of age or gender, all the people were drying up."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They writhed in the pleasure of hell, collapsing to the ground――"])
    ShowText(["And had their lives sucked away by Lilith――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the blink of an eye, the residents who died became nothing but skin and bones."])
    ShowText(["In just about ten seconds, all the people of Gold Port had perished――"])
    Wait([30])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["...It's over. There are no survivors."])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["As usual, my sister is reckless..."])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Well, it was resolved quickly."])
    ShowText(["If we continued hiding, it would take all night."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Now then, let's move on to the next."])
    ShowText(["To bring supreme pleasure to all the people of this world..."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Haha, I'll send every single one of them to heaven!"])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Our mission is to bring bliss to all the people..."])
    ShowText(["The road ahead is long, but we have to do our best."])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([28, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Lilith sisters left the town of Gold Port――"])
    FadeoutBGM([1])
    Wait([180])
    ControlSwitches([37, 37, 0])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice15th_st53", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
    ShowText(["\\n<Alipheese the 15th>"])
    ShowText(["Ugh, did I fall behind again..."])
    Wait([60])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([120])
    ChangeTransparency([1])
    ControlSwitches([100, 100, 1])
    ControlSwitches([7144, 7144, 0])
    TransferPlayer([0, 287, 70, 159, 2, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 17
Name = "EV017"

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    Empty([])

CommonEvent 18
Name = "EV018"

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    Empty([])

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    Empty([])

CommonEvent 19
Name = "EV019"

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    Empty([])

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    Empty([])

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    Empty([])

CommonEvent 20
Name = "モリガン"

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    Empty([])

CommonEvent 21
Name = "リリス"

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    Empty([])

CommonEvent 22
Name = "EV022"

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    Empty([])

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    Empty([])

CommonEvent 23
Name = "15世"

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    Empty([])

CommonEvent 24
Name = "EV024"

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    Empty([])

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    Empty([])

CommonEvent 25
Name = "EV025"

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    Empty([])

CommonEvent 26
Name = "EV026"

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    Empty([])

CommonEvent 27
Name = "EV027"

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    Empty([])

CommonEvent 28
Name = "アスタロト"

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    Empty([])
